Blog
Habrador Blog
2023
Books I read in 2023
Cybertruck Prototype vs Final Production Version - What Changed?
The miniature statues of Stockholm
How to implement colormaps like Rainbow and Viridis in code
Bing Image Creator AI: An overview of art styles and materials you can use
2022
Books I read in 2022
How to fix the Inconsistent Line Endings Warning message in Unity and Visual Studio 2019
Render breathtaking images in Blender with these composition techniques used by elite photographers
Adventures making custom LEGO designs
How to make your ugly LeoCAD LEGO models look good in Blender (Tutorial)
2022 status check on my open source projects
How to bake perfect hard-surface normals in Blender (2022 Tutorial)
How to make your Artstation pages appear in Google search (2022)
How to make your boring animations more exciting
Books I read in 2021
2021
Books I read in 2020
2020
Why you should use GitHub
Books I read in 2019
2019
Adventures making stylized vehicles
Book review: Babylon's Ark
Disco Elf Corel - or how to make a stylized character
How to make a stylized game character in Blender
Why RimWorld sold more than 1 million copies
Why did you give the game a bad review after playing for so many hours?
Parkitect - a management game
Everything you need to know about management games
Fancy Flying - or how to make a game in 48 hours
Fake fluid simulations in Unity - or how to make the water system from Sprinkle game
Self-driving car 2019 update
Download Reeds-Shepp paths for Unity in C#
Tesla Motors Simulator - 2019 update 1
Steering Behaviors - or how not to evacuate a building
Adventures making a custom navmesh in Unity
The art of fake volumetrics - or how to make fluffy red pandas
Lessons learned from the Paradox podcast - Season 4
Computational Geometry - Part 3
2018
Books I read in 2018
Lessons learned from the Paradox podcast - Season 3
Lessons learned from the Paradox podcast - Season 2
Tesla Motors Simulator - 2018 update
Adventures making doors in Blender
How you can bake textures faster in Blender's Cycles render
Stylized graphics - lessons learned from Sea of Thieves and Fortnite
Lessons learned from the AIAS Game Maker's Notebook
Game development articles roundup
Lessons learned from the Paradox podcast - Season 1
How to make stylized "The Witness" trees in Blender
The plein air challenge - or how to not make a game in 48 hours
How to create your own billion dollar cryptocurrency
Everyone wants to crash a Tesla
The illusion of life - or why you should animate flour sacks
A comparison between Bitcoin crashes
2017
Books I read in 2017
Computational Geometry - Part 2
Computational Geometry - Part 1
Books about engineering you can read on the beach
Would Leonardo da Vinci have streamed his work online?
Evil pumpkins - or how to simulate subsurface scattering
This self-driving car is now faster with the flow field algorithm
What happened to John Carmack after the book Masters of Doom?
Why you need to learn the Flow Field algorithm
Pathfinding best practices and surprising uses
The secrets of Artificial Intelligence in classic games
Finding inspiration from other games
Resources if you want to learn more about architecture
Youtubers playing Tesla Simulator
The ups and downs of itch
Lessons learned from the development of Minecraft
Short April Updates - from forest fires to foam skirts
Aircraft Carrier Simulator - or how to make a game in 48 hours
Evolution of helicopters in the Vietnam War
One of the greatest intellectual achievements of history
The Complete Beginner's Guide to Helicopters
How to become the MacGyver of surviving terrorist attacks
Can you design structures that last forever?
3 books you must read if you want to learn more about helicopters
Why Drawing Cats Will Make You Question Everything
2016
2015
2014
2013
2012
2011
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